I'm trying to make the ideal guide for
Osamodas', so please rate
Osamodas are considered
by most players weak, I want to proof they are wrong
To begin there are a few
different builds for Osamodas’:
Pure strenth:
You only raise strenth, scroll
vitality and scroll intelligence
Build to use hammers later on for self defence, intelligence
to use ghostly/crow on a distance.
Summons as extra help
Pure vitality:
You only raise vitality and purely rely on summons:
Not advised: relying on your
summons is VERY dangerous, they almost never do what you had in mind. Either do this build
if you got loads of time, cash to scroll your intelligence or when you are a good tactician.
But I’m still open for new ideas
Chance/vitality:
You raise chance and
vitality:
Main attack: lashing claw (our only water attack) + a water wand/bow
You also rely on summons but are able to defend yourself.
Lashing claw has the
same range as ghostly claw and the damages are also very similar.
Stay away!
Pure intelligence:
You raise intelligence and scroll vitality:
Main attack:
ghostly claw/crow and Punch of the crackler (PoC)
You rely less on summons.
This
is the best option since we can’t entirely trust our so lovely, powerful dumb, low hp
summons.
I will go in further on this one.
Main stats:
Intelligence:
raise as high as possible (you could even scroll this 25/50 points if you got the money)
Vitality: try to scroll as high as possible
Other stats:
Chance: we got one
water spell that does the same damage as ghostlt: stay away!
Agility: scroll this
to get away from enemies, else: don’t look at it.
Strength: some hammers require a high
strength, but since we’re intelligence based we use PoC and not hammers.
Wisdom: Like
all other classes: scroll this one but never put points from levelling in it.
If you’re
low on cash go for 1 vit/ 4 int or 2 vit/3 int.
Vitality is very important: if we die or
summons die and don’t expect that they will sacrifice themselves…
Spells:
Lvl 1
Summoning of Tofu:
Summons a tofu that does air damage
This is a
spell that some hate and others love, I’m part of group B It basically summons a
suicidal chick that runs to the enemy, does around 0-30 damage and then a) runs away gets himself killed
Either you max this or you leave it, I would max, it
helps you a lot in the early lvles and midlevls and sometimes even in the high lvls (although I
doubt you have time to summon one if you’re lvl 70+) Tofus also rock against dopples: just
go as far away and tofuspam!
The Ghostly claw:
Your first fire
spell! This is also the second big choice in your Osamodas career: you can choose to
max this one or crow. In my opinion ghostly is better because you have the chance to do 1
damage with crow while with ghostly you’ll always do semi-good damage.
Bear’s
cry:
This one gives + damage and is STACKABLE.
Don’t lvl it until lvl 101, then it
only cost 1 AP and you can cast it every 2 turns.
Lvl 3
Crow:
Like I
said, you must choose between this one and ghostly. The fact that it doesn’t require Line of
Sight (LoS) and that it has 1 more range than ghostly doesn’t make up that the damage is
worthless: you got the change of hitting very very low. Although at lvl 6 the damage
increases from 1 to 3, I would still go for ghostly.
Lvl 6
Feline Movement:
You gonna love this one, it buffs your summon with +MP for a low AP cost.
Lvl 9
Summoning of Goball:
Your second summon is a… what? An obese sheep
that aint got the brains to attack the closest enemy? Although it’s quiet handy as a shield
but by no means put spellpoints here.
Lvl 13
Toad:
Worthless buff
that reduces damage.
Lvl 17
Summoning of prespic:
A summon that
lowers the AP of enemies.
The AP loss is dodge able
Also it doesn’t matter how
much AP you give it, it will only cast once. Higher lvled prespics will also use the spell counter
(reflects damage) I never used this one so I got no opinion… Can someone say if its useful to
lvl?
Lvl 21
Whip:
A spell that does high damage against summons,
very handy and it only costs 1 AP. The downside is that you can only cast it once in your
turn
Lvl 26
High-energy shot:
Everything is cool about this
spell: nice effect, nice range and a cool animation! It gives your summon AP, that way
he can attack double (or triple, who knows )
Lvl 31
Animal Blessing:
Spell that gives you +summon.
This is one of those spells that
is good enough at lvl 1, then it gives you +1 summon. You may lvl this to 3 for +2 summons if
you will never have many +summon equipment. (although it’s fun to see 2 extra tofus running
around )
Lvl 36
Lashing Claw:
Useless, doesn’t need more
words.
Lvl 42
Animal Healing:
Spell that heals your summons. Because
of our intelligence we can heal our summons quit a bit without lvling this spell. It’s good
enough at lvl 1.
Lvl 48
Summoning of Boar:
This farm animal can save
your life or ruin it. It’s a good tank and pushes enemies back. Experiment a bit with this one
before you lvl it; it happens that the boar pushes the enemy near you…
LVL
54
PUNCH OF THE CRACKLER:
Woot, you made it! Now you can actually
defend yourself! This spell does good fire damage in a great area, although it’s linear
and the enemy may not be far away it still is better than any hammer. Max this!
Lvl 60
Natural Defense:
Raises the vitality of your summons, I don’t use
this often and I also didn’t lvl it, so I’m open for suggestions.
Lvl 70
Fangs
of Boowolf:
It increases the damage of summons in percent, quit handy but only useful
at lvl 3-5.
Lvl 80
Summoning of Magus Bwork:
This thing does great
damage at a great range… Where’s the catch? Well, most of the time he just summons a crap
evil tofu. If you want to know the behaviour of the evil tofu see your lvl 1 spell: summoning
of tofu.
Lvl 90
Summoning of Crackler:
Summons a giant walking rock
that has loads of HP (because you are lvl 90…) Does good damage AND drains the AP of the
enemy, this combined with a high energy shot and feline movement = ownage.
Lvl
100
Summoning of Red Wyrmling:
Yep, you made it… you got a summon that does
super damage, increases the damage of other summons or unbewitch… For the cost of low
HP… Also it will almost never do what you had in mind, come across a feca? He will try to
boost the damage of other summons. A Cra? He will unbewitch, etc…
But where
do I have to put those spell points now?
Here’s the list:
Max Tofu
Max
ghostly or Max crow
Lvl 3 feline movement
Lvl 3/5 Whip
Lvl 4 High energy
shot
Lvl 1/3 Animal Blessing
Lvl 1/4/5 Summoning of Boar
Max Punch of
Crackler
Lvl 1/3/4/5 Fangs of Boowolf
Max Summoning of Magus Bwork
Max
Summoning of Crackler
Max Summoning of Red Wyrmling
Raise to lvl 6 if you
have the points:
Max ghostly
Max Bear Cry
(if you like something else: lvl
tofu to 6, with 8 AP you can summon 2 in the same round = Tofu army!!!)
PvP
Lvl 1-11
In general:
Summon your tofus and defend yourself
with ghostly/goball hammer.
Lvl 11-21
In general:
Summon tofus and
defend yourself with ghostly/goball hammer
Specific:
Sram
On lvl 17
these guys get invisibility: sometimes your summons will attack him even if he is invisible…
Just get your goball and prespic out, tofuspam, boost them all and run away and hop he will
become visible…
Allso if he goes to a hard to get place and begins to set traps, plz don’
t summon your tofus… that’s wasting your time get close and hope he closed himself in XD
Sadida
Don’t get close, hide and don’t let him sooth you! Whip his
sacrificial dolls when possible. Get a goball out to protect you once from his bramble, a
prespic is handy to block LoS and interrupt the dolls. Tofu spam him and don’t even think to
go close and ghostly him!
Xelors
Tofu spam isn’t very effective (he
just uses slowdown, counter or kills them) Hiding wont help (teleportation) Try to block LoS
with goball and prespic. Try to ghostly him down and don’t end your turn in a unprotected
straight line, else he will Dark ray/Xelor’s sandglass you.
Cra:
Hide yourself
and tofu spam then a) he runs farther away then 10 MP (tofu MP) he comes closer. In the case of a) you’re screwed… or you stay there and
hope to bore him to death or you charge and get killed doing it… in case tofu spam him and when he’s close enough: ghostly.
Lvl 21 –
48
In general:
Still tofu spam him, summon prespic/goball to block LoS and a boar
to protect yourself when they are close. Defend with ghostly and crow (if summons are in
the way or it’s to dangerous without cover)
Specific:
Sadida
Very hard
to win against, try to avoid them…
Same tactic as lvl 11-21 except you need to find
protection from his manifold which is nearly impossible…
Xelors
Also very
hard, tofu spam will not help even a little bit this time: they can go hide too, even farther
then 10 MP and Homing Hand you to death. Because of temporal dust you cant find cover
easily. If they teleport close get those LoS blockers before you and the boar to get him
away, hide behind LoS blockers and boar and crow/ghostly him.
Enripsas
They heal more with regenerating word then our summons damage them. So get up close
ghostly/crow them with help of summons (especially tofus, if they don’t have leek pie there’s
no way they can kill them, if those birds atleast run away again…) A prespic that takes even
only 1 AP away can save your life. By all means don’t let him damage you with his wand.
Feca
Tofu spam is useless with lvl 1 wind armour they will get only little to no
damage from tofus, goball will not damage either, leaving prespics and boar. Prespic gets
himself killed in the first turn he lives but it’s still a handy LoS blocker together with the
goball. The boar CAN damage a feca he just needs to survive long enough, get close,
summon boar, heal him non stop and hope that the boar push’ him against the end of the
map. If you get there and your boar or you aren’t dead then you got a little chance to win:
the boar pushes the feca against the border inflicting damage, shields will NOT help him. If
this doesn’t work try ghostly or a good hammer, but you will die eventually…
Lvl
48 – 70
In general:
A) If you are far away, look for cover and summon tofus, if
they get closer, get a goball and/or prespic, if they get even more closer get up a boar and
crow/ghostly him. Once he’s in PoC range smack him (try to not kill the boar or other
summons…) and go back to your cover (if possible) or run away.
Summon your boar and boost him with everything you got, stay behind him
and heal him if he receives damage. Once close let the boar fight, while you crow/ghostly him
and hide behind the boar. Once the boar is dead or the enemy gets passed him use PoC.
Plan B is most of the time stupid because your boar will be dead in ½ hits but if your
fighting a player that does low damage you got a good chance that the boar will survive.
Specific:
Sadidas:
Nearly impossible now: tofuspam: useless, he just
summons inflatable’s who heal the little damage, IF the tofus can get to him and don’t attack
another doll. Hammer, PoC, ghostly, crow: you have to come to close = toast.
Will be updated if I can duel more people
Osamodas', so please rate
Osamodas are considered
by most players weak, I want to proof they are wrong
To begin there are a few
different builds for Osamodas’:
Pure strenth:
You only raise strenth, scroll
vitality and scroll intelligence
Build to use hammers later on for self defence, intelligence
to use ghostly/crow on a distance.
Summons as extra help
Pure vitality:
You only raise vitality and purely rely on summons:
Not advised: relying on your
summons is VERY dangerous, they almost never do what you had in mind. Either do this build
if you got loads of time, cash to scroll your intelligence or when you are a good tactician.
But I’m still open for new ideas
Chance/vitality:
You raise chance and
vitality:
Main attack: lashing claw (our only water attack) + a water wand/bow
You also rely on summons but are able to defend yourself.
Lashing claw has the
same range as ghostly claw and the damages are also very similar.
Stay away!
Pure intelligence:
You raise intelligence and scroll vitality:
Main attack:
ghostly claw/crow and Punch of the crackler (PoC)
You rely less on summons.
This
is the best option since we can’t entirely trust our so lovely, powerful dumb, low hp
summons.
I will go in further on this one.
Main stats:
Intelligence:
raise as high as possible (you could even scroll this 25/50 points if you got the money)
Vitality: try to scroll as high as possible
Other stats:
Chance: we got one
water spell that does the same damage as ghostlt: stay away!
Agility: scroll this
to get away from enemies, else: don’t look at it.
Strength: some hammers require a high
strength, but since we’re intelligence based we use PoC and not hammers.
Wisdom: Like
all other classes: scroll this one but never put points from levelling in it.
If you’re
low on cash go for 1 vit/ 4 int or 2 vit/3 int.
Vitality is very important: if we die or
summons die and don’t expect that they will sacrifice themselves…
Spells:
Lvl 1
Summoning of Tofu:
Summons a tofu that does air damage
This is a
spell that some hate and others love, I’m part of group B It basically summons a
suicidal chick that runs to the enemy, does around 0-30 damage and then a) runs away gets himself killed
Either you max this or you leave it, I would max, it
helps you a lot in the early lvles and midlevls and sometimes even in the high lvls (although I
doubt you have time to summon one if you’re lvl 70+) Tofus also rock against dopples: just
go as far away and tofuspam!
The Ghostly claw:
Your first fire
spell! This is also the second big choice in your Osamodas career: you can choose to
max this one or crow. In my opinion ghostly is better because you have the chance to do 1
damage with crow while with ghostly you’ll always do semi-good damage.
Bear’s
cry:
This one gives + damage and is STACKABLE.
Don’t lvl it until lvl 101, then it
only cost 1 AP and you can cast it every 2 turns.
Lvl 3
Crow:
Like I
said, you must choose between this one and ghostly. The fact that it doesn’t require Line of
Sight (LoS) and that it has 1 more range than ghostly doesn’t make up that the damage is
worthless: you got the change of hitting very very low. Although at lvl 6 the damage
increases from 1 to 3, I would still go for ghostly.
Lvl 6
Feline Movement:
You gonna love this one, it buffs your summon with +MP for a low AP cost.
Lvl 9
Summoning of Goball:
Your second summon is a… what? An obese sheep
that aint got the brains to attack the closest enemy? Although it’s quiet handy as a shield
but by no means put spellpoints here.
Lvl 13
Toad:
Worthless buff
that reduces damage.
Lvl 17
Summoning of prespic:
A summon that
lowers the AP of enemies.
The AP loss is dodge able
Also it doesn’t matter how
much AP you give it, it will only cast once. Higher lvled prespics will also use the spell counter
(reflects damage) I never used this one so I got no opinion… Can someone say if its useful to
lvl?
Lvl 21
Whip:
A spell that does high damage against summons,
very handy and it only costs 1 AP. The downside is that you can only cast it once in your
turn
Lvl 26
High-energy shot:
Everything is cool about this
spell: nice effect, nice range and a cool animation! It gives your summon AP, that way
he can attack double (or triple, who knows )
Lvl 31
Animal Blessing:
Spell that gives you +summon.
This is one of those spells that
is good enough at lvl 1, then it gives you +1 summon. You may lvl this to 3 for +2 summons if
you will never have many +summon equipment. (although it’s fun to see 2 extra tofus running
around )
Lvl 36
Lashing Claw:
Useless, doesn’t need more
words.
Lvl 42
Animal Healing:
Spell that heals your summons. Because
of our intelligence we can heal our summons quit a bit without lvling this spell. It’s good
enough at lvl 1.
Lvl 48
Summoning of Boar:
This farm animal can save
your life or ruin it. It’s a good tank and pushes enemies back. Experiment a bit with this one
before you lvl it; it happens that the boar pushes the enemy near you…
LVL
54
PUNCH OF THE CRACKLER:
Woot, you made it! Now you can actually
defend yourself! This spell does good fire damage in a great area, although it’s linear
and the enemy may not be far away it still is better than any hammer. Max this!
Lvl 60
Natural Defense:
Raises the vitality of your summons, I don’t use
this often and I also didn’t lvl it, so I’m open for suggestions.
Lvl 70
Fangs
of Boowolf:
It increases the damage of summons in percent, quit handy but only useful
at lvl 3-5.
Lvl 80
Summoning of Magus Bwork:
This thing does great
damage at a great range… Where’s the catch? Well, most of the time he just summons a crap
evil tofu. If you want to know the behaviour of the evil tofu see your lvl 1 spell: summoning
of tofu.
Lvl 90
Summoning of Crackler:
Summons a giant walking rock
that has loads of HP (because you are lvl 90…) Does good damage AND drains the AP of the
enemy, this combined with a high energy shot and feline movement = ownage.
Lvl
100
Summoning of Red Wyrmling:
Yep, you made it… you got a summon that does
super damage, increases the damage of other summons or unbewitch… For the cost of low
HP… Also it will almost never do what you had in mind, come across a feca? He will try to
boost the damage of other summons. A Cra? He will unbewitch, etc…
But where
do I have to put those spell points now?
Here’s the list:
Max Tofu
Max
ghostly or Max crow
Lvl 3 feline movement
Lvl 3/5 Whip
Lvl 4 High energy
shot
Lvl 1/3 Animal Blessing
Lvl 1/4/5 Summoning of Boar
Max Punch of
Crackler
Lvl 1/3/4/5 Fangs of Boowolf
Max Summoning of Magus Bwork
Max
Summoning of Crackler
Max Summoning of Red Wyrmling
Raise to lvl 6 if you
have the points:
Max ghostly
Max Bear Cry
(if you like something else: lvl
tofu to 6, with 8 AP you can summon 2 in the same round = Tofu army!!!)
PvP
Lvl 1-11
In general:
Summon your tofus and defend yourself
with ghostly/goball hammer.
Lvl 11-21
In general:
Summon tofus and
defend yourself with ghostly/goball hammer
Specific:
Sram
On lvl 17
these guys get invisibility: sometimes your summons will attack him even if he is invisible…
Just get your goball and prespic out, tofuspam, boost them all and run away and hop he will
become visible…
Allso if he goes to a hard to get place and begins to set traps, plz don’
t summon your tofus… that’s wasting your time get close and hope he closed himself in XD
Sadida
Don’t get close, hide and don’t let him sooth you! Whip his
sacrificial dolls when possible. Get a goball out to protect you once from his bramble, a
prespic is handy to block LoS and interrupt the dolls. Tofu spam him and don’t even think to
go close and ghostly him!
Xelors
Tofu spam isn’t very effective (he
just uses slowdown, counter or kills them) Hiding wont help (teleportation) Try to block LoS
with goball and prespic. Try to ghostly him down and don’t end your turn in a unprotected
straight line, else he will Dark ray/Xelor’s sandglass you.
Cra:
Hide yourself
and tofu spam then a) he runs farther away then 10 MP (tofu MP) he comes closer. In the case of a) you’re screwed… or you stay there and
hope to bore him to death or you charge and get killed doing it… in case tofu spam him and when he’s close enough: ghostly.
Lvl 21 –
48
In general:
Still tofu spam him, summon prespic/goball to block LoS and a boar
to protect yourself when they are close. Defend with ghostly and crow (if summons are in
the way or it’s to dangerous without cover)
Specific:
Sadida
Very hard
to win against, try to avoid them…
Same tactic as lvl 11-21 except you need to find
protection from his manifold which is nearly impossible…
Xelors
Also very
hard, tofu spam will not help even a little bit this time: they can go hide too, even farther
then 10 MP and Homing Hand you to death. Because of temporal dust you cant find cover
easily. If they teleport close get those LoS blockers before you and the boar to get him
away, hide behind LoS blockers and boar and crow/ghostly him.
Enripsas
They heal more with regenerating word then our summons damage them. So get up close
ghostly/crow them with help of summons (especially tofus, if they don’t have leek pie there’s
no way they can kill them, if those birds atleast run away again…) A prespic that takes even
only 1 AP away can save your life. By all means don’t let him damage you with his wand.
Feca
Tofu spam is useless with lvl 1 wind armour they will get only little to no
damage from tofus, goball will not damage either, leaving prespics and boar. Prespic gets
himself killed in the first turn he lives but it’s still a handy LoS blocker together with the
goball. The boar CAN damage a feca he just needs to survive long enough, get close,
summon boar, heal him non stop and hope that the boar push’ him against the end of the
map. If you get there and your boar or you aren’t dead then you got a little chance to win:
the boar pushes the feca against the border inflicting damage, shields will NOT help him. If
this doesn’t work try ghostly or a good hammer, but you will die eventually…
Lvl
48 – 70
In general:
A) If you are far away, look for cover and summon tofus, if
they get closer, get a goball and/or prespic, if they get even more closer get up a boar and
crow/ghostly him. Once he’s in PoC range smack him (try to not kill the boar or other
summons…) and go back to your cover (if possible) or run away.
Summon your boar and boost him with everything you got, stay behind him
and heal him if he receives damage. Once close let the boar fight, while you crow/ghostly him
and hide behind the boar. Once the boar is dead or the enemy gets passed him use PoC.
Plan B is most of the time stupid because your boar will be dead in ½ hits but if your
fighting a player that does low damage you got a good chance that the boar will survive.
Specific:
Sadidas:
Nearly impossible now: tofuspam: useless, he just
summons inflatable’s who heal the little damage, IF the tofus can get to him and don’t attack
another doll. Hammer, PoC, ghostly, crow: you have to come to close = toast.
Will be updated if I can duel more people
Nice guide to Dofus Osamodas but you missed out my build.
I guess I’m a vit Osa, but with one key difference – I didn’t lvl the summons, I lvld the buffs.
I do have some Int (which is then reduced with the gear) because I figured as the +Ap gear
gets less penalties later on I'd need it then.
Using my 9Ap or 10Ap set I can summon a tofu (lvl 2) and cast bears (lvl5) and then either
toad (lvl5) for ranged attackers or HES (lvl 4 I think) for melee monsters. Next turn I cast the
other of the two. My lvl 2 tofu can then hit for around 15 a hit average (x2) which then
increases with 7 damage every few turns.
I’ve been lvling on the lvl 60 Fungi mobs ever since I got whip and got to 38 so far without
trying too hard. I have lvl 2 tofu & gobball as I figured 1 point was worth the little extra. All
the -300 stats are fairly irrelevant – with + dam gear I can still do 3x12 a turn with crow, or
just release & run. I’m looking into moving towards critical hits too – most of the boosts have
them and doing +16 dam on a summon every other go would be pretty good.
Most interesting is lvling with another Osa with lvl 5 summons. I just boost theirs for superb
damage (seeing tofu’s block 50+ damage from overlapped Toad is pretty cool).
No idea about PvP – I’d play Arena if I wanted that.
My lvl 104 vit osamoda, whitch transformed few times and now is mainly str, whips for over
400, uses terps hammer, hitting ~300 dmg per crit with it at 50%. And uses summons often.
Nowhere near this ideal build i guess, i still like it though:)
Okay ... so I followed the Wiki guides first when I started my first osa ... he's lvl 125 and
pretty decent since I had (another story) fantastic equips.
Went straight off what I had learned over the last 6 months building my first osa and started
a new one:
Pretty much my ideal so far.
Scrolled Wisdom and Intel max before ever using a character point (costs a ton but proving
to be totally worth it)
Spells: (notice I didn't lvl any summons til lvl 90) - thus not spending any $$$ to de lvl them
once you get to lvl 100 and never use them again.
LVL 5 ASAP
Ghostly
Weapon Skill
Whip
Poc
Fangs
Crack
Wyrm
LVL 5 next
Toad (didn't do this the first time around but finding it very helpful now)
Other Spells:
High Energy to +3ap
Feline to +3mp
I lvled mainly on Fungi Masters (keep your drops for scrolls) and Moon Island (keep your
drops for Dora Bora Later) in a really nice Prespic Set. Yeah lvl 100 in prespic but I got there
in less than a month.
Went with Wand since my first Osa is hammer. Used Fire Forged Wand in Treechnid root for
wisdom for a long time and now use Fire Forged Unreal Wand. Great Wand (but random) since
there is no LOS.
Lvl 6 Ghostly and Weapon Skill by lvl 101 and plan on Toad at lvl 105 (since it drops to 1ap at
lvl 6). I know I will want lvl 6 whip and then will spend a ton of time lvlng on dreggs to make
some money to buy some decent equips again.
Just my thoughts and observations.
==== About Dofus ====
Dofus is a massively multiplayer online role-playing game (MMORPG) developed and published
by Ankama Studio, a French computer game manufacturer. Dofus is set in the world of
Amakna, which is an anagram of Ankama. Its success led to the marketing of by-products,
like books, and with the development of two continuations: Dofus Arena, a tactical online
multiplayer game, released at the beginning of 2006, is an alternative "tournament" version of
Dofus; and Wakfu which is currently in preparation and should be released by the end of
2007.
Dofus is a role-playing game in which players create characters that serve as their avatar in
the online world. The player can choose from twelve different classes, one of which is
reserved for subscribers.
One can lose easily thanks to the hard monsters.
Combat is played out "turn by turn" on squared charts. Within a turn, each player can
advance 3 squares and use up to 6 "attack points", used to cast spells. The AP (attack
points) and MP (movement points) can be increased in later evolution of the character, by
using certain equipment.
When a character dies, they lose a specific amount of money and energy that is able to be
regained while sitting in a tavern before logging off, or by using certain objects. If all of your
energy is exhausted, you will take the form of a ghost which will be used to very slowly reach
a statue of a phoenix, where it will be able to resurrect your character and regain a part of
its vital energy (1000 points). A character's maximum energy is 10,000, but this can be raised
upon reaching certain orders within an alignment. There is a possibility that a priest (who is
another play who has reached this rank) will return the fallen player to the "human form" with
a portion of their energy, usually in exchange for some Kamas.
Characters can join and form guilds, which make it possible for the members to speak with
each other, to coordinate each other, set up a tax collector to take sales/taxes carried out
by the players who are not members of the guild, or to steal the objects dropped from
monsters at the end of a fight.
A system of alignment makes it possible to take part in a war between the cities Bonta (City
of the Angels) and that of Brakmar (City of the Demons), in the form of a players versus
players mode (PvP). Since the 1.13 update, points can be gained from these fights, and
hence a PvP scene developed. The third alignment, named Sériane-Kern (represented by
wings made of wood and fabric), makes it possible to remain neutral and to carry out
contracts provided by other players. However, this alignment is only available on the first
server, Jiva.
A new update in the game makes it possible to breed Dragoturkeys. This makes it possible to
go twice as fast compared to running. As such, there are breeding enclosures available to
players to breed their mounts.
Classes
There are twelve different classes. The choice of class determines which spells your
character will receive, as well as how much characteristic upgrades will cost. The class
names are inside jokes amongst the developers, often (but not always) referring in some way
to the abilities of the class. For example, the Xelor class which uses time magic in combat,
derives its name from Rolex, a watch manufacturer.
* Sadida's Boots ("Adidas" backwards) - Nature-influenced direct damage and voodoo doll
summoning.
* Eniripsa's Hands (Aspirine, the French spelling of "Aspirin") - Specialized in healing and
invoking spells to increase the abilities of their allies.
* Iop's Heart (named for Yop yogurt drink, a developer in-joke) - Attack-based class with
many powerful spells, however they have short range.
* Cra's Range (Arc, French for "bow") - Archer class specializing in bow and arrow attacks
that have long range to attack enemies from far away.
* Feca's Shield (café, French for coffee, another inside joke) - Defensive magic user, usually
the last man standing in a fight.
* Sacrier's Blood (sacrifice + crier; the French name is sacrieur, sacrifice + rieur, "one who
laughs") - Attacks based on sacrifice and self-damage to deal more powerful attacks.
* Osamodas' Whip (Sado-Maso{chism}) - Summoner class that can call creatures to its aid.
* Ecaflip's Coin ("pilface" is a shortened form of "pile ou face", which means "tails or heads") -
Gambler class whose attacks are powerful but can backfire and harm the player.
* Enutrof's Fingers (Fortune) - Treasure seeker class that starts off weaker in battle but
finds dropped items at a faster rate.
* Xelor's hourglass (Rolex) - Masters of time, able to delay or speed up units in battle by
taking or adding Action Points (AP) to enemies and/or allies.
* Sram's Shadow (Mars Bar, yet another inside joke) - thief/assassin class, specializing in
different types of hidden traps, invisibility and powerful close combat.
* Pandawa's pint (Padawan or Panda Warrior) - While sober, they're a support class, carrying
allies around the battlefield and lowering enemies' elemental resistance. When drunk, they
become formidable close-range fighters, with reduced movement but powerful attacks and
damage reduction. This class is available only for paid players(p2p).
According to a post on this topic on the official forums, Feca, Iop, and Sram were the first
three classes created, so the developers named them after their favorites among the various
snacks they enjoyed while making the game, and the names have nothing to do with the
classes themselves.